v0.9.9-1 beta
 - Sequencer.lua: 1376sڂ̃G[C܂B
 - p[^Utils.lua֐Q͊m"nil"Ԃ
	ł傤BāAUtil.lua֐QiӖŁjƂ
	ނA֐Qf[^ʉ߂ăoOoł傤B
 - Log()֐͂ɁAstring.format()ĂԑOɃp[^mɐ
	Ȃ悤Ƀ`FbNł傤B
 - Log()֐͌݁Aψg܂B (ǂ炪ȑO*͂邩*
	ꂢɌ܂)
 - SetTarget()֐͂ɁAɗ^ꂽIDł鎖ĊmF
	ł傤B

v0.9.9 beta
 - Config.luaIvVǉ: EnableIgnoreAfterTicks, IvV
	ActorIgnoreAfterTicksL/ɂ邩ǂ炩łB
 - ŕ󌕃{grȂȂAɃI[g{gő僌x
	(Monsters.lua)`FbNčŒ̃x1ɃZbgł傤B
 - I[g{gƂǂ܂BX^[z/AP~/FB
	PɍU܂ł́Aă^[QbgɃJ[\킹
	܂ő҂Ȃł傤B
 - ꂽӂ邢̂ƂoOC܂B
	(RO-EmpiretH[Truly Lazy[{ɑӑ]l肪Ƃ!)
 - RampageAI킩T|[gꏊ邽߂̎菕ƂāASupport.html
	܂B
 - V[PT(ԗ)TCNJnɋłȂAA
	ł傤B
 - Log()ɏڍ/Xp̃x𐧌䂷邽߂̏璷IȃfobNx
	ǉ܂B
 - Vt@CAPersonality.luaPersonality()֐ǉ܂B
 - I[gtbg[u͂ɂǂ̃xroāA
	rfBC؂鎞萳mɌ肷ł傤B
 - I[gtbg[u͍UXL̍ĎgpOɁA萳m
	KvSPςł傤B
 - ^[Qbg̎Ȃ肽āAR}hĔǏ]
	VV[PTR}h SEQ_PREROUTED ǉ܂B
 - zNXɉ邱ƂȂAP~Xg(܂́A߂ɂ
	FB)邭\͂ǉ܂B
 - ĂAꂩɑ΂AMCĂюgȂĂoOC܂B
 - zNX́AFB ǉ/폜/ۑ/Ǎ ƂɔF
	ł傤B
 - 󌕃{gxr邽߂̃X^[L̐ݒ𖳎
	ݓIȃoOC܂B
 - Config.luaIvV IgnoreAttackSkillRange ͎蓮XL̎g
	lɂeł傤B
 - Monsters.luaf[^x[Xe[u͂f[^x[XFĂȂ
	IvV폜Ȃł傤B́AXNvgŃX^[
	L̐ݒwł傤B
 - AP~Xg̃X^[I[g{gŃ^[Qbgɂ\͂
	ǉ܂B́AI[g{gɂ悢
	XNvg񋟂܂AĂ̏ŃzNX
	^[QbgɂĂ郂X^[ɍĂуI[g{g܂B
		** RagnaInfotH[Katrina[Jg[i]l̔ **
 - Target.HSkillTarget.SkillɁATarget.ASkillAlchTarget.Skill
	܂B
 - I[gUzƂ߂ɓn߂ׂǂA
	킩悤ɒׂĒm点\͂ǉ܂B
 - AP~XgƃzNX̑OɗFB点邱ƂhD揇
	VXeP܂B̏A"т" ͍ł̍U҂
	l/zNXǂ炩ŗD悳ł傤B
		** FBh(fBtFX)D揇ʕt
			RagnaInfotH[streamline2l **
 - e[u}[W\͂ǉ܂
	, Table.insert(e[u1, [ʒu,] e[u2)
 - e[u1ȏ̗vf𓯎ɍ폜\͂ǉ܂B
	, Table.remove(e[u, Jn [, ])
 - Monsters.luaf[^x[XKvƂ郂X^[e[um߂邾
	蒼܂B̓XNvg[hƂA傫O
	\h܂B
 - Monsters.luaf[^x[X͂͂⃂X^[e[uID폜Ȃ
	ł傤BŐ\̘QKv܂ȀG[
	菭ȂȂ悤ȃVXełB
 - ASY̌B
 - OiOƌł܂点R[h𖳎oOC܂B
 - 񈵂 "`̑Os" 蒼܂B
 - X^["gC"ǂ\͂ǉ܂B́A
	zNXX^[zNX^[QbgĂԁA
	X^[瓦悤ɂł傤B
		** I -- TdɎgĂ **
	* "gC"́AAMCȃX^[ɑ΂ĎgA
		Monsters.luãX^[^ݒݒ肷邩
		ґŎgp܂B
 - zNX̍Usł邩ǂo\͂Lɂ܂B
	AzNX"U"[VĂA^[Qbg
	"_[W󂯂"Ɏg܂B
 - ftHgAMCVt@C: Conf\AMCs.lua ̒ֈړ܂B
	Custom.luat@C𐮗āAړ]ȒPɂ邽߂
	̂łB
 - RampageAIɂĈNꂽΊOlbg[Ngpʂς\͂
	܂B
	** : ̓lbgNsׂł͂܂! **
 - PvPȏ̕@ǉ܂B(OreB̓zNXzg
	UoOC܂)
 - PvPWoE(GvG)GAA݂ʁXɋʂ@܂B
	tB[ƃoj~gAނ玩gWoE(GvG)GAɂ邩
	ǂoł܂B:( (߂݂̊當)
 - AP~XgXL̏d_VXe쐬܂B̂́A
	ȑÔ̂肫ꂢ/ȒPɓǂނ߂̗lłB
		** RagnaInfotH[Katrina[Jg[i]l̃ACfA **
 - HomunAcquireOverrideǉ܂AzNX̂߂Ƀ^[Qbg
	鎞Aߑ@\ǂł㏑ł傤B
	(܂A̓AP~Xg^[QbgĂAlchAcquireOverrideł)
 - ̃X^[(MVPȂ)肷\͂ǉ܂B
	** RagnaInfotH[HauNixl̔ **
 - AP~Xg߂ɓȂ΃|[VxLɂȂȂł傤B
	͌`ȂAP~Xg悤ɂقłB
	Config.luaIvVɂ̂߂̒ǉ܂: AidPotWaitAfterMove
 - AI_AggroAcquire()extraCriteriaƖÂꂽOǉ܂B
	ꂪ֐ȂAactorꂽ炨݂̌肷邽߂
	actorĂ΂ł傤B
 - |[Vx@\͂ɃzNX͈͊Oǂoł傤B
	AidPotMoveClosertrueɐݒ肳ꂽȂA͈͓ɓ悤A
	Ȃ΂ꎩg|[VxȂł傤B
 - zNX̍UXL͂ɃfBCvZł傤B
	̃fBCMonstars.luãfBCIOɉr
	Ȃł傤B
	** [Cg̃fBC͎ɂ͒m܂BǂȃfBC
	ɗł傤B **
 - ^[QbgX^[XL͈͂*O*ɂ鎞AXLr
	ÛĒ܂܂̃oOC܂B


v0.9.8-4 beta
 - 킟I󌕃{g̎rɕʂ̂ƂoOāA
	C܂B

v0.9.8-3 beta
 - tbg[uR[ĥƂoOC܂B

v0.9.8-2 beta
 - HealSkillCheck܂ܖ߂Ă̂C܂B

v0.9.8 beta
 - ̃R}h҂sɓ悤ɏC܂B(Vtg
	܂܂ɂ炷AJnނIɒuł傤B)
 - UXLǂꂾ񃂃X^[̌^eXɑ΂Ďgׂ
	w肷\͂ǉ܂B
 - 󌕃{g̎rO肳ɑ₵܂B̐
	Monsters.lua̓Ɍ܂B
	(ƂAAutoBoltMinLevelConfig.lua̒ɂ܂)
 - lXȗD揇ʂ̃X^[ƂAhDt𖳎oO
	C܂B
 - ɂĂFBVXeLɂACustom.lua
	""FBƌĂ΂̂ǉ/폜"AMC"ǉ܂B
 - Docs\AdvMove.txtƂAbvf[g܂B

 - Config.luaIvVǉ܂: TemporaryFriendTiles, 
	Ďw肳ꂽZɂN"ꎞI"FBƂĒǉ
	ł傤B
 - Config.luaIvVǉ܂: IgnoreAttackSkillRange,
	ČȔ͈͂Ń[Cg/JvXĝ܂B
	:-P(ׁ[)
 - 蕁ՓIȍWYASŶ߂ɁAȑO̊ԒfȃOR[h
	܂B
 - Config.luaIvVǉ܂: LockOnAttackSkill,
	ɃJvX/[Cg𔭎˂Ƀ^[Qbgǐ
	邩ǂ߂܂B
 - Config.luaIvVǉ܂: AllowIgnoreOwner,
	ꂪX^bNA"lǏ]"𖳎ׂǂ
	܂B
 - ꂪPvPGAłȂꏊAIɌoł傤B
	(CheckPVPfalseɁA܂AssumePVP(PvPz)trueƂăZbg
	̂𖳌ɏo܂)
 - Custom.lua֐ǉ܂AInitCustomPVP()PvPGAm
	i܂͑zjĎs邾łB
 - HealSkillCheck()HomunSkillCheck()ɉ܂B
 - tB[̃tbg[uXL̃T|[gǉ܂B
		*** XȂeXg/tB[hobNKvł ***
 - HomunSkillCheck()̑SpecificAI()܂B
 - ݁AftHgōAMCgł傤B

v0.9.7 beta
 - XNvguł܂v悤ɂȂ邢̃oOC܂B
 - Ԓf̂郉OłAactorǂǏ]悤ȃASY
	܂B
 - RampageAI͍Amath.random()̃V[h쐬ł傤B

v0.9.6 beta
 - zNXĂѕ̂OɁAbԎlɋ߂Â
	I[gUzύX܂B
	(͂ȏɂ炭AeXgKv܂)
 - ł邩Ăv[[/X^[̃^[Qbg͂ǐ
	Ȃł傤B
 - ΍ASY̏Ȃ̃oOCĕύX܂B
 - I[gUzɃX^[ȏ㖳ׂł͂܂B
 - ɃX^[zNX܂̓AP~XgU܂
	I[g{ĝ҂悤ɕύX܂B
	(Ô߁AAP~Xg͒Ĉ܂)
 - Crtl+NbNŃI[g{ĝ߂ׂł͂܂B
	(܂́A/ncł̍U)
 - ق̏OGg[܂B(TraceAI.txtXp炵܂)
 - rXL`FbNpx܂B
	(퓬ŃzNXOԂׂł)
 - Vt@CɑSẴI[gAP~XgXLړ܂: AutoAlch.lua
 - Vt@C: InitSupport.lua, ͏ߒ̈ꕔW[
	̂菕܂B
	(Fallen~Angel[`Vg]l̗v])
 - oj~g̃JIeBbNxlfBNVXL̃T|[gǉ܂B
 - [t̎̎XLT|[gǉ܂B
	(₢Iŏ̃[tXLT|[głI)
	** ͂ɃeXgKv܂([tŎ܂) **
 - p[eBɓ̂Ɠ悤ɗFBF͂߂Config.luaIvV
	"DefendParty""DefendFriends"ɉ܂B
	(݁AIsPartyMemberIsFriendł)
 - X^[ɑ΂Custom.luaōŒ̋eꂽUXLx
	ݒ肵ĂݓIȃoOC܂B
	͂ɃX^[Ɏw肳ꂽxgł傤B
 - Gg[𕡐̂悤ɃOύX܂B
	(ftHgAI͔ɃXpIłATraceAI()
	Xɗׂ̓Gg[܂Ȃ悤ɍl܂B)
 - AMCœK܂B
 - ̓R}h̔RI܂B
	(Fallen~Angels[`Vg]l̔ĂłAvNWbg(܎^)
	^Y܂)
 - WAMCR}hCustom.luaɈړ܂A쐬A
	[U[ftHgύXł悤ɂ܂B

 - Config.luaVIvV: AcquireWhileLocked, zNXX^[
	ɃbNIĂԁAzNX^[QbgύX
	̂܂B
 - DVXee[uTCYZĂoOC܂B
 - XgɃX^[ǉAMaxDistanceTimeout炷Ɍ݂
	tickJEg܂B(킟I)
 - AP~Xg܂"U"[VȂA⏕܂B
 - ʒuֈړ鏇킷ɉǂ܂B͂֊Ȃł傤B
 - actor֓킸ɉP܂B͖ړIn̒ǐՂ
	ɂݒu\͂܂B
 - Config.luaIvVVɒǉ܂: HomunRunAhead,
	zNXAP~Xg̑Oɂ悤Ɏ݂ł傤B
 - 1ȏオLɂĂƂÃI[gAP~XgXĹAɂ悭
	ׂłB
 - MaxHomunRange̊Oł܂SightRangeł΁AzNX
	X^[ɑ΂ăXLĝ܂B

v0.9.5 beta
 - eX̃X^[ɑ΂ĎgUXL(JvX/[Cg)
	ő僌xMonsters.lua*3*ύX܂B
 - Config.luaIvVǉ܂: AidPotWaitTime,
	|[VxŝlȎʂlX
	JX^}CŶ܂B
 - 葽̃ftHgMonstars.luaIvV́AzNX
	҂ꂽvgɍÛh܂Bȉ̕Ɋӂ܂:
		RO-EmpiretH[Fallen~Angel[`Vg]l,
		RO-EmpiretH[AllPainful[Sɗ]l,
		RO-EmpiretH[Relena[i]l.
 - zNXAP~Xg̍UĂ郂X^[ɍÛ
	VIvVB
 - ͓(QAM)R}ĥ߂̃IvVǉ܂B
	(Fallen~Angels[`Vg]l̔)
 - A~XgXLLXÕT|[g܂B
	(RO-EmpiretH[AllPainfull̔)
	** ͂܂eXgKv܂I̓A~Xg
	܂I **
 - GA(}bv)ύXŐؒf̂h߂ɁAۂAI_Jn
	Oɑ҂Ԃǉ܂B
	(Fallen~Angel[`Vg]l̔)
	Config.luaIvV: AIStartWait
 - ʒu瓮ƂA50mb̑҂Ԃǉ܂B
 - A~XgfBtFX50ms̑҂Ԃǉ܂B
 - \[^[TCNԊuԂƓ悤ɂǂ悤ɕύX܂B
 - UzŎg\͂ǉ܂B
 - Config.luaVIvV: AutoBoltSword, zNXAP~Xg
	{gXLIɉrn߂̂/֎~܂B
	(lXȕX̔)
 - Config.luaVIvV: OwnerMinSP, ܂ɂSPgA
	Uzƕ󌕃{gr̂֎~ł傤B
 - AI.lua̐擪ScriptLocationύX邾ŁAXNvg
	ǂȃfBNgɂuƂł悤ɂȂ܂B

v0.9.2 beta
 - XNvgfobOāAeXg₷邽߂ɃV~[^
	܂B (Simulator.luaĂ)
 - |[Vsb`[sɁA܂ǂmF邽߂
	܂B

v0.9.1 beta
 - ]荂Lṽ|[V𓊂鎩|[Vsb`[̃oO
	C܂B
 - |[Vsb`[̃fBCԂƃR[hύX܂B
 - 菜ꂽConfig.luaIvV: AttackOnlyWithSkills, SkillTimeout
 - Monster.luaIvVADefaultMonPriority폜܂B
 - Monster.luaIvVADefaultMonsterSettings܂B
 - XNvgݒɂȂĂɂ炸Amɂ悤
	ꂼ̐ݒIvV`FbN܂B
 - }邽߂PassiveSkillsftHg"true"ɕς܂B
 - Table.getnTable.setn֐̂̃oOC܂B
 - I[i[zNX牓悤ȂAHomunRangeChangeʂ
	悤ύX܂B
 - AÎꂼ̃TCNɂ镽ώ(ms)ǐՂ邽߂ɐ\ǐՂ
	܂B
	̓O}[LÖꕔłB
 - |[Vsb`[́A|[Vsb`[rA
	悭肷ׂłB
 - |[Vsb`[́Ax̃|[VgsA
	Ⴂx̂𓊂ł傤B

v0.9.0 beta
 - X^[IR[h܂B Conf\Monsters.lua
	ĂB
 - Œ^[QbgڕWAbN邩ȂoOCB
 - xɂق̂̃Zړ烂X^[oOCB
 - ܂Utils.luaVt@C(MonSupport.lua)ǉ
 - ActorIgnoreTimeftHg5bɕύX
 - SkillTimeoutftHg2bɌ
 - xړR}h(AMC)ǉAڍ׏Docs\AdvMove.txtQ

v0.8.12 beta
 - MinSP̋Lq薾mɒǉ
 - AI.luaYɂ̂2̐Vt@C(Commands.luaBattle.lua)ǉ
 - ړR}h͍UR}hƂĉ߂܂B
 - XL^[Qbg荇^[QbgɂȂ̂NIvVǉ
 - Utils.luaӂSlightlyR[hړ
 - AX^[lǐՂ܂́AlɒǐՂfU
	X^[ɑ΂čUB
 - lɒǏ]鋗w肷Config.luaIvVǉ
 - X^[UXLɂIvVConfig.luaɒǉ
 - ɐmȗʂȂAzNXXL̂߂ɏ\SP
	ĂȂƍloOC

v0.8.11 beta
 - HPǐՃR[hƏoOC(Ǝv܂)
v0.8.10 beta
 - zNXǂ̔Α̏ɂX^[ɌČŒ肷oOCB
 - X^[Ȃ琔bԃX^[𖳎\͂܂B
 - ^CAEgݒ肳ꂽԂo߂uԎAʉ߂ł傤
 - Config.luaɈړ܂B܂΁A茩
	₷Ȃł傤B
 - AIXNvg͂ɁAbƌJԂłꎩ̂Ƃ̃I[i[HP
	ǐՂł傤B
 - |[Vx́Aɂꂪs邩ǂoāA|[V
	ȂƍlĂ荂xgpł傤B

v0.8.9 beta
 - 荇XLƃtB[̃[CgC(RagnaInfoDunnoɊ)
 - SPUsablePercentR[hꂢɂ܂B

v0.8.8 beta
 - X^[ǂĂԂɁAzNX̂ĂĂ̂
	荢ɂȂ悤ɂ܂B
 - Will now queue manual skills to the front of the sequence, rather
	than the end
 - 蓮XL̗͏̏IAŏɂł傤B
 - PvPGAz肵Ă܂񂪁Aȍs̕ωNꂽƂĂ
	PvPGAz肳IvV܂B

v0.8.7 beta
 - UXLxݒǉ܂B
 - UXLIR[h͈ʂ̏ꏊɈړ܂B
 - Config.luaHP/SP̃p[Zg100ȏ܂0ȉݒłȂ悤
	܂B
 - AȎgpo邭炢ɏ\ȍU҂Ȃ΁AŒ჌xȉ
	|[Vx|[Vsb`[XNvg̃oO
	C܂B
 - Av[[LȓG(IsMonster(actor)==1)łƂ݂Ȃ܂B
 - @r蓮ɂA^[QbgbN/L[ɓȂ悤
	܂B
 - zNX3ȏXbvꍇAXbsOW悤
	bNI܂B

v0.8.6 beta
 - PvPł΍R[hŎԂ̂ȂԂłĂ܂܂B
	ƁAC܂B
 - |[Vsb`[XNvg܂BftHgOFFłB
	Config.lua`FbNėLɂĂB

v0.8.5 beta
 - SGAPvPł悤ɌAǂPvPGAłUȂ
(~߂@Ȃ)X^bNȂ悤ɂ܂B
 - CustomAI֐ǉA]SpecificAI(AI)|Kv͂ȂȂ܂B
 - o[WAI.lua폜܂B ͂Abvf[ĝ
	YꑱĂ܂B
 - [CgSPC܂BȑÔ͊ԈłB

v0.8.4 beta
 - 킟IfBtFX(Bulwark)WroOC܂B

v0.8.3 beta
 - A~Xg͂ɎIɁA(ݒ\)̎ɃfBtFX(Bulwark)
	rł傤B

v0.8.2 beta
 - zNX͎l "" 鎖F߂ł傤B
 - vt@CUSER_AITufBNgֈړ
 - Config.luaCustom.luaȂTufBNgConfֈړ

v0.8.1 beta
 - [X
